How to solve: Creating Resizable View that resizes when pinch or drag from corners and sides in FLUTTER

Question

Asked by jazzbpn on March 30, 2020 (source).

enter image description here

I am currently working on a ScreenView with features like draggable and resizable views with corners and sides like in the image above. The problem I have now is that I want to resize the view by touch gestures in the corners. Therefore, I thought of a Point which I add to a view on selection, which can be dragged to resize the selected view. Answer updated!!

Resizable-Widget ReactNative Demo: React Native PLUGIN example

Modified Workable Example:

  import 'package:flutter/material.dart';

  class ResizeWidget extends StatefulWidget {
    @override
    _ResizeWidgetState createState() => _ResizeWidgetState();
  }

  class _ResizeWidgetState extends State<ResizeWidget> {
    @override
    Widget build(BuildContext context) {
      return MaterialApp(
        home: Scaffold(
          backgroundColor: Colors.black,
          body: Container(
            // padding: EdgeInsets.only(top: 50),
            child: ResizebleWidget(
              child: Container(
                padding: EdgeInsets.all(10),
                child: Text(
                  'Waao!! you can really dance.',
                  style: TextStyle(
                      color: Colors.white,
                      fontStyle: FontStyle.italic,
                      fontSize: 18),
                ),
              ),
            ),
          ),
        ),
      );
    }
  }

  class ResizebleWidget extends StatefulWidget {
    ResizebleWidget({this.child});

    final Widget child;
    @override
    _ResizebleWidgetState createState() => _ResizebleWidgetState();
  }

  const ballDiameter = 10.0;

  class _ResizebleWidgetState extends State<ResizebleWidget> {
    double height = 100;
    double width = 200;
    bool isCorner = false;

    double top = 0;
    double left = 0;

    @override
    Widget build(BuildContext context) {
      return Stack(
        children: <Widget>[
          Positioned(
            top: top,
            left: left,
            child: Container(
              height: height,
              width: width,

              decoration: BoxDecoration(
                color: Colors.blueGrey,
                border: Border.all(
                  width: 2,
                  color: Colors.white70,
                ),
                borderRadius: BorderRadius.circular(0.0),
              ),

              // need tp check if draggable is done from corner or sides
              child: isCorner
                  ? FittedBox(
                      child: widget.child,
                    )
                  : Center(
                      child: widget.child,
                    ),
            ),
          ),
          // top left
          Positioned(
            top: top - ballDiameter / 2,
            left: left - ballDiameter / 2,
            child: ManipulatingBall(
              onDrag: (dx, dy) {
                var mid = (dx + dy) / 2;
                var newHeight = height - 2 * mid;
                var newWidth = width - 2 * mid;

                setState(() {
                  isCorner = true;
                  height = newHeight > 0 ? newHeight : 0;
                  width = newWidth > 0 ? newWidth : 0;
                  top = top + mid;
                  left = left + mid;
                });
              },
              handlerWidget: HandlerWidget.VERTICAL,
            ),
          ),
          // top middle
          Positioned(
            top: top - ballDiameter / 2,
            left: left + width / 2 - ballDiameter / 2,
            child: ManipulatingBall(
              onDrag: (dx, dy) {
                var newHeight = height - dy;

                setState(() {
                  isCorner = false;

                  height = newHeight > 0 ? newHeight : 0;
                  top = top + dy;
                });
              },
              handlerWidget: HandlerWidget.HORIZONTAL,
            ),
          ),
          // top right
          Positioned(
            top: top - ballDiameter / 2,
            left: left + width - ballDiameter / 2,
            child: ManipulatingBall(
              onDrag: (dx, dy) {
                var mid = (dx + (dy * -1)) / 2;

                var newHeight = height + 2 * mid;
                var newWidth = width + 2 * mid;

                setState(() {
                  isCorner = true;
                  height = newHeight > 0 ? newHeight : 0;
                  width = newWidth > 0 ? newWidth : 0;
                  top = top - mid;
                  left = left - mid;
                });
              },
              handlerWidget: HandlerWidget.VERTICAL,
            ),
          ),
          // center right
          Positioned(
            top: top + height / 2 - ballDiameter / 2,
            left: left + width - ballDiameter / 2,
            child: ManipulatingBall(
              onDrag: (dx, dy) {
                var newWidth = width + dx;

                setState(() {
                  isCorner = false;

                  width = newWidth > 0 ? newWidth : 0;
                });
              },
              handlerWidget: HandlerWidget.HORIZONTAL,
            ),
          ),
          // bottom right
          Positioned(
            top: top + height - ballDiameter / 2,
            left: left + width - ballDiameter / 2,
            child: ManipulatingBall(
              onDrag: (dx, dy) {
                var mid = (dx + dy) / 2;

                var newHeight = height + 2 * mid;
                var newWidth = width + 2 * mid;

                setState(() {
                  isCorner = true;

                  height = newHeight > 0 ? newHeight : 0;
                  width = newWidth > 0 ? newWidth : 0;
                  top = top - mid;
                  left = left - mid;
                });
              },
              handlerWidget: HandlerWidget.VERTICAL,
            ),
          ),
          // bottom center
          Positioned(
            top: top + height - ballDiameter / 2,
            left: left + width / 2 - ballDiameter / 2,
            child: ManipulatingBall(
              onDrag: (dx, dy) {
                var newHeight = height + dy;

                setState(() {
                  isCorner = false;

                  height = newHeight > 0 ? newHeight : 0;
                });
              },
              handlerWidget: HandlerWidget.HORIZONTAL,
            ),
          ),
          // bottom left
          Positioned(
            top: top + height - ballDiameter / 2,
            left: left - ballDiameter / 2,
            child: ManipulatingBall(
              onDrag: (dx, dy) {
                var mid = ((dx * -1) + dy) / 2;

                var newHeight = height + 2 * mid;
                var newWidth = width + 2 * mid;

                setState(() {
                  isCorner = true;

                  height = newHeight > 0 ? newHeight : 0;
                  width = newWidth > 0 ? newWidth : 0;
                  top = top - mid;
                  left = left - mid;
                });
              },
              handlerWidget: HandlerWidget.VERTICAL,
            ),
          ),
          //left center
          Positioned(
            top: top + height / 2 - ballDiameter / 2,
            left: left - ballDiameter / 2,
            child: ManipulatingBall(
              onDrag: (dx, dy) {
                var newWidth = width - dx;

                setState(() {
                  isCorner = false;

                  width = newWidth > 0 ? newWidth : 0;
                  left = left + dx;
                });
              },
              handlerWidget: HandlerWidget.HORIZONTAL,
            ),
          ),
          // center center
          Positioned(
            top: top + height / 2 - ballDiameter / 2,
            left: left + width / 2 - ballDiameter / 2,
            child: ManipulatingBall(
              onDrag: (dx, dy) {
                setState(() {
                  isCorner = false;

                  top = top + dy;
                  left = left + dx;
                });
              },
              handlerWidget: HandlerWidget.VERTICAL,
            ),
          ),
        ],
      );
    }
  }

  class ManipulatingBall extends StatefulWidget {
    ManipulatingBall({Key key, this.onDrag, this.handlerWidget});

    final Function onDrag;
    final HandlerWidget handlerWidget;

    @override
    _ManipulatingBallState createState() => _ManipulatingBallState();
  }

  enum HandlerWidget { HORIZONTAL, VERTICAL }

  class _ManipulatingBallState extends State<ManipulatingBall> {
    double initX;
    double initY;

    _handleDrag(details) {
      setState(() {
        initX = details.globalPosition.dx;
        initY = details.globalPosition.dy;
      });
    }

    _handleUpdate(details) {
      var dx = details.globalPosition.dx - initX;
      var dy = details.globalPosition.dy - initY;
      initX = details.globalPosition.dx;
      initY = details.globalPosition.dy;
      widget.onDrag(dx, dy);
    }

    @override
    Widget build(BuildContext context) {
      return GestureDetector(
        onPanStart: _handleDrag,
        onPanUpdate: _handleUpdate,
        child: Container(
          width: ballDiameter,
          height: ballDiameter,
          decoration: BoxDecoration(
            color: Colors.white,
            shape: this.widget.handlerWidget == HandlerWidget.VERTICAL
                ? BoxShape.circle
                : BoxShape.rectangle,
          ),
        ),
      );
    }
  }

Output:

enter image description here

Answer

Question answered by Kherel (source).

Updated

I've made a simple prototype to show the idea.

  1. Draw size handlers and a container;
  2. Use GestureDetector to detect dragging;
  3. Refresh the main container size and coordinates.

enter image description here

    import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Text Overflow Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: Scaffold(
        body: Demo(),
      ),
    );
  }
}

class Demo extends StatefulWidget {
  @override
  _DemoState createState() => _DemoState();
}

class _DemoState extends State<Demo> {
  @override
  Widget build(BuildContext context) {
    return Container(
      padding: EdgeInsets.all(60),
      child: ResizebleWidget(
        child: Text(
'''I've just did simple prototype to show main idea.
  1. Draw size handlers with container;
  2. Use GestureDetector to get new variables of sizes
  3. Refresh the main container size.''',
        ),
      ),
    );
  }
}

class ResizebleWidget extends StatefulWidget {
  ResizebleWidget({this.child});

  final Widget child;
  @override
  _ResizebleWidgetState createState() => _ResizebleWidgetState();
}

const ballDiameter = 30.0;

class _ResizebleWidgetState extends State<ResizebleWidget> {
  double height = 400;
  double width = 200;

  double top = 0;
  double left = 0;

  void onDrag(double dx, double dy) {
    var newHeight = height + dy;
    var newWidth = width + dx;

    setState(() {
      height = newHeight > 0 ? newHeight : 0;
      width = newWidth > 0 ? newWidth : 0;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Stack(
      children: <Widget>[
        Positioned(
          top: top,
          left: left,
          child: Container(
            height: height,
            width: width,
            color: Colors.red[100],
            child: widget.child,
          ),
        ),
        // top left
        Positioned(
          top: top - ballDiameter / 2,
          left: left - ballDiameter / 2,
          child: ManipulatingBall(
            onDrag: (dx, dy) {
              var mid = (dx + dy) / 2;
              var newHeight = height - 2 * mid;
              var newWidth = width - 2 * mid;

              setState(() {
                height = newHeight > 0 ? newHeight : 0;
                width = newWidth > 0 ? newWidth : 0;
                top = top + mid;
                left = left + mid;
              });
            },
          ),
        ),
        // top middle
        Positioned(
          top: top - ballDiameter / 2,
          left: left + width / 2 - ballDiameter / 2,
          child: ManipulatingBall(
            onDrag: (dx, dy) {
              var newHeight = height - dy;

              setState(() {
                height = newHeight > 0 ? newHeight : 0;
                top = top + dy;
              });
            },
          ),
        ),
        // top right
        Positioned(
          top: top - ballDiameter / 2,
          left: left + width - ballDiameter / 2,
          child: ManipulatingBall(
            onDrag: (dx, dy) {
              var mid = (dx + (dy * -1)) / 2;

              var newHeight = height + 2 * mid;
              var newWidth = width + 2 * mid;

              setState(() {
                height = newHeight > 0 ? newHeight : 0;
                width = newWidth > 0 ? newWidth : 0;
                top = top - mid;
                left = left - mid;
              });
            },
          ),
        ),
        // center right
        Positioned(
          top: top + height / 2 - ballDiameter / 2,
          left: left + width - ballDiameter / 2,
          child: ManipulatingBall(
            onDrag: (dx, dy) {
              var newWidth = width + dx;

              setState(() {
                width = newWidth > 0 ? newWidth : 0;
              });
            },
          ),
        ),
        // bottom right
        Positioned(
          top: top + height - ballDiameter / 2,
          left: left + width - ballDiameter / 2,
          child: ManipulatingBall(
            onDrag: (dx, dy) {
              var mid = (dx + dy) / 2;

              var newHeight = height + 2 * mid;
              var newWidth = width + 2 * mid;

              setState(() {
                height = newHeight > 0 ? newHeight : 0;
                width = newWidth > 0 ? newWidth : 0;
                top = top - mid;
                left = left - mid;
              });
            },
          ),
        ),
        // bottom center
        Positioned(
          top: top + height - ballDiameter / 2,
          left: left + width / 2 - ballDiameter / 2,
          child: ManipulatingBall(
            onDrag: (dx, dy) {
              var newHeight = height + dy;

              setState(() {
                height = newHeight > 0 ? newHeight : 0;
              });
            },
          ),
        ),
        // bottom left
        Positioned(
          top: top + height - ballDiameter / 2,
          left: left - ballDiameter / 2,
          child: ManipulatingBall(
            onDrag: (dx, dy) {
              var mid = ((dx * -1) + dy) / 2;

              var newHeight = height + 2 * mid;
              var newWidth = width + 2 * mid;

              setState(() {
                height = newHeight > 0 ? newHeight : 0;
                width = newWidth > 0 ? newWidth : 0;
                top = top - mid;
                left = left - mid;
              });
            },
          ),
        ),
        //left center
        Positioned(
          top: top + height / 2 - ballDiameter / 2,
          left: left - ballDiameter / 2,
          child: ManipulatingBall(
            onDrag: (dx, dy) {
              var newWidth = width - dx;

              setState(() {
                width = newWidth > 0 ? newWidth : 0;
                left = left + dx;
              });
            },
          ),
        ),
        // center center
        Positioned(
          top: top + height / 2 - ballDiameter / 2,
          left: left + width / 2 - ballDiameter / 2,
          child: ManipulatingBall(
            onDrag: (dx, dy) {
              setState(() {
                top = top + dy;
                left = left + dx;
              });
            },
          ),
        ),
      ],
    );
  }
}

class ManipulatingBall extends StatefulWidget {
  ManipulatingBall({Key key, this.onDrag});

  final Function onDrag;

  @override
  _ManipulatingBallState createState() => _ManipulatingBallState();
}

class _ManipulatingBallState extends State<ManipulatingBall> {
  double initX;
  double initY;

  _handleDrag(details) {
    setState(() {
      initX = details.globalPosition.dx;
      initY = details.globalPosition.dy;
    });
  }

  _handleUpdate(details) {
    var dx = details.globalPosition.dx - initX;
    var dy = details.globalPosition.dy - initY;
    initX = details.globalPosition.dx;
    initY = details.globalPosition.dy;
    widget.onDrag(dx, dy);
  }

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onPanStart: _handleDrag,
      onPanUpdate: _handleUpdate,
      child: Container(
        width: ballDiameter,
        height: ballDiameter,
        decoration: BoxDecoration(
          color: Colors.blue.withOpacity(0.5),
          shape: BoxShape.circle,
        ),
      ),
    );
  }
}
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