⚠️ This is deprecated. Please use Gamepads instead.

Gamepad is only supported on Android at the moment.

    bool isConnected;
    try {
      isConnected = await FlameGamepad.isGamepadConnected;
    } on PlatformException {
      isConnected = false;
    }

To listen to gamepad events use the 'Flame.gamepad' instance, to add a listener use following snippet.

  var gamepad = FlameGamepad()
    ...setListener((String evtType, String key) {
      print(key)
      if (evtType == GAMEPAD_BUTTON_UP) {
        print('is up')
      } else {
        print('is down')
      }
    });

To check for specific keys use the following constants avaiable flame_gamepad class

GAMEPAD_BUTTON_UP
GAMEPAD_BUTTON_DOWN

GAMEPAD_DPAD_UP
GAMEPAD_DPAD_DOWN
GAMEPAD_DPAD_LEFT
GAMEPAD_DPAD_RIGHT

GAMEPAD_BUTTON_A
GAMEPAD_BUTTON_B
GAMEPAD_BUTTON_X
GAMEPAD_BUTTON_Y

GAMEPAD_BUTTON_L1
GAMEPAD_BUTTON_L2

GAMEPAD_BUTTON_R1
GAMEPAD_BUTTON_R2

GAMEPAD_BUTTON_START
GAMEPAD_BUTTON_SELECT

A functional example can be found here

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